

How to Break Down a Vector into Rectangular Components
Resolution of a Vector in a Plane
All Physical quantities like force, momentum, velocity, acceleration are all vector quantities because they have both magnitude and direction. We represent the vector as an arrow-headed line, where the tip of the arrow is the head and the line is the tail.
Let’s suppose there are two paths, viz: A and B, where A and B are horizontal and vertical components of a vector, respectively. So, the displacement can be calculated by using a Pythagoras theorem from the following diagram:
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\[\sqrt{3^{2}}\] + \[\sqrt{4^{2}}\] = \[\sqrt{9}\] + \[\sqrt{16}\] = \[\sqrt{25}\] = 5
So, 5 m is displacement.
Now, let’s discuss what is the horizontal and vertical component.
Horizontal Component Definition
In science, we define the horizontal component of a force as the part of the force that moves directly in a line parallel to the horizontal axis.
Let’s suppose that you kick a football, so now, the force of the kick can be divided into a horizontal component, which is moving the football parallel to the ground, and a vertical component that moves the football at a right angle to the surface/ground.
Vertical Component Definition
We define the vertical component as that part or a component of a vector that lies perpendicular to a horizontal or level plane.
Resolution of a Vector
Resolution of a vector is the splitting of a single vector into two or more vectors in different directions which together produce a similar effect as is produced by a single vector itself. The vectors formed after splitting are called component vectors.
Let’s understand this with the following diagram:
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Here,
OB\[^{\rightarrow}\] = ax = vector along the x-axis (It is the horizontal component formula)
OD\[^{\rightarrow}\] = ay = vector along the y-axis (It s the vertical component formula)
From here, we obtained the horizontal and vertical components of a vector, which is a vector a\[^{\rightarrow}\].
From the triangle law of addition, we can use the formula as:
OC\[^{\rightarrow}\] = OB\[^{\rightarrow}\] + OD\[^{\rightarrow}\]
a\[^{\rightarrow}\] = ax + ay….(1)
Here, we can see that OCB is right-angled, so using the formula of the trigonometric function, we get the angular components along the x and y-axis, respectively:
Since
OB/OC = Cos
OB = OC Cos
So,
ax = a\[^{\rightarrow}\] Cos….(2)
Similarly,
BC/OC = Sin
ay = a\[^{\rightarrow}\] Sin….(3)
Now, eq (3) ÷ eq (2), we get the tangent of component, which is given by:
(a\[^{\rightarrow}\] SinΘ)/a\[^{\rightarrow}\] CosΘ() = ay/ ax
So,
tan = BC/OB = ay/ ax ….(4)
Rectangular Components of Vectors in Three Dimensions
We define rectangular components of vectors in Three Dimensions in the following manner:
If the coordinates of a point P, i.e., x, y, and z, the vector joining point P to the origin is called the position vector. The position vector of point P is equal to the sum of these coordinates, which is given by:
x + y + z
Rectangular Components
Rectangular components of a vector in three dimensions can be better understood by going through the following context:
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Let’s suppose that vector A\[^{\rightarrow}\] is presented by the vector OR\[^{\rightarrow}\]. Now, taking O as the origin and construct a rectangular parallelopiped with its three edges along with the three rectangular axes, viz: X, Y, and Z. Here, we can notice that A\[^{\rightarrow}\] represents the diagonal of the rectangular parallelopiped whose intercepts are the ax, ax, and ax, respectively. We call these intercepts the three rectangular components of A\[^{\rightarrow}\].
Now, using the triangular law of vector addition, we have:
OR\[^{\rightarrow}\] + OT\[^{\rightarrow}\] + TR\[^{\rightarrow}\]
Using the parallel law of vector addition, we have:
OT\[^{\rightarrow}\] = OS\[^{\rightarrow}\] + OP\[^{\rightarrow}\]
OR\[^{\rightarrow}\] = (OS\[^{\rightarrow}\] + OP\[^{\rightarrow}\]) + TR\[^{\rightarrow}\] ……(5)
Here, one must notice that TR\[^{\rightarrow}\] = OQ\[^{\rightarrow}\]. So, rewriting equation (5) in the following manner:
OR\[^{\rightarrow}\] = (OS\[^{\rightarrow}\] + OP\[^{\rightarrow}\]) + OQ\[^{\rightarrow}\]
Or,
A\[^{\rightarrow}\] = A\[^{\rightarrow}\]z + A\[^{\rightarrow}\]x + A\[^{\rightarrow}\]y = A\[^{\rightarrow}\]x + A\[^{\rightarrow}\]y + A\[^{\rightarrow}\]z ……(6)
Therefore,
A\[^{\rightarrow}\] = Ai\[^{\rightarrow}\]x + Aj\[^{\rightarrow}\]y + Ak\[^{\rightarrow}\]z
Also,
OR² = OT² + TR²
OP² + OS² + TR²
Now,
A² = A²x + A²y + A²z ……..(7)
Resolution of Rectangular Vectors in Three Dimensions in their Direction Cosines
Now, we can restate equation (6) in the following manner:
A = \[\sqrt{A^{2}x + A^{2}y + A^{2}z}\]
If α, β, and γ are the angles which the vector A\[^{\rightarrow}\] makes with the X, Y, and Z-axis, respectively, then we have:
Cos α = Ax\[^{\rightarrow}\] / A\[^{\rightarrow}\] ⇒ Ax\[^{\rightarrow}\] = A\[^{\rightarrow}\] Cos α …..(a)
Cos β = A\[^{\rightarrow}\]y / A\[^{\rightarrow}\] ⇒ A\[^{\rightarrow}\]y = A\[^{\rightarrow}\] Cos β ….(b)
Cos γ = Az\[^{\rightarrow}\] / A\[^{\rightarrow}\] ⇒ Az\[^{\rightarrow}\] = A\[^{\rightarrow}\] Cos γ …..(c)
We must note that Cos α, Cos β, and Cos γ are direction cosines of vectors Ax\[^{\rightarrow}\], Ay\[^{\rightarrow}\], and Az\[^{\rightarrow}\], respectively.
Now, putting the values of equations (a), (b), and © in the equation (7), we get:
A² = A² Cos²α + A²Cos² β + A² Cos² γ …….(8)
So, we get the equation as:
Cos² α + Cos² β + Cos² γ = 1
Here, we conclude that the squares of the direction cosines of three vectors are always constant, i.e., unity.
FAQs on Resolution of Vector Rectangular Components Made Simple
1. What is meant by the resolution of a vector?
Resolution of a vector is the process of splitting a single vector into two or more vectors, known as components, which when added together produce the original vector. The effect of these components in their respective directions is the same as the effect of the original vector. This technique simplifies the analysis of forces, velocities, and other vector quantities.
2. What are the formulas for finding the rectangular components of a vector in a 2D plane?
The formulas for the rectangular components of a vector A that makes an angle θ with the positive x-axis are:
- Horizontal Component (Aₓ): Aₓ = A cos(θ)
- Vertical Component (Aᵧ): Aᵧ = A sin(θ)
Here, 'A' represents the magnitude of the original vector.
3. How are the horizontal (x-component) and vertical (y-component) of a vector calculated?
To calculate the rectangular components, you need the vector's magnitude (let's call it V) and the angle (θ) it makes with the horizontal axis.
- The horizontal component (Vₓ), which is the projection of the vector on the x-axis, is calculated by multiplying the magnitude by the cosine of the angle: Vₓ = V cos(θ).
- The vertical component (Vᵧ), its projection on the y-axis, is found by multiplying the magnitude by the sine of the angle: Vᵧ = V sin(θ).
4. Why is resolving a vector into its components a useful technique in physics?
Resolving vectors into components is extremely useful because it simplifies complex problems. It allows us to:
- Analyse the motion or forces along perpendicular axes (like horizontal and vertical) independently.
- Easily add or subtract multiple vectors by simply adding or subtracting their corresponding components.
- Solve problems involving inclined planes, projectile motion, and equilibrium of forces more effectively.
5. How many rectangular components can a vector be resolved into in 2D and 3D space?
The number of rectangular components depends on the dimension of the space:
- In a two-dimensional (2D) plane, a vector can be resolved into a maximum of two rectangular components (e.g., along the x and y axes).
- In a three-dimensional (3D) space, a vector can be resolved into a maximum of three rectangular components (e.g., along the x, y, and z axes).
6. Can a vector be resolved into non-perpendicular components, and if so, why are rectangular components preferred?
Yes, a vector can be resolved into components that are not perpendicular to each other. However, rectangular (perpendicular) components are almost always preferred for several key reasons:
- Simplicity: The trigonometric calculations (sine and cosine) are straightforward.
- Independence: Perpendicular components are independent of each other. A change in the x-component does not affect the y-component.
- Pythagorean Theorem: The magnitude of the original vector can be easily found from its rectangular components using the Pythagorean theorem (A² = Aₓ² + Aᵧ²).
7. What is the practical difference between a vector and its components?
The key difference is that the vector represents a single physical quantity with a specific magnitude and direction. Its components, on the other hand, represent the effective influence of that vector along specific, chosen axes (usually perpendicular ones). The components are not separate physical entities but rather a mathematical breakdown of the original vector to make analysis easier. The vector is the whole, while its components are its parts projected onto a coordinate system.
8. How is the resolution of vectors applied to a real-world example, like an object on an inclined plane?
For an object on an inclined plane, the force of gravity (weight) acts straight downwards. By resolving the weight vector into two components, the problem becomes much simpler:
- One component perpendicular to the inclined plane, which is balanced by the normal force from the plane.
- One component parallel to the inclined plane, which is the force responsible for causing the object to slide down.

















